Everything to Play For

How Videogames Are Changing the World

An insider’s account of the videogame industry telling how gaming can become a force for good

Everything To Play For asks if videogames can achieve egalitarian goals instead of fuelling hyper-materialist, reactionary agendas. Combining cultural theory and materialist critiques with accessible language and personal anecdotes, industry insider Marijam Did engages both novices and seasoned connoisseurs. From the innovations of Pong and Doom to the intricate multiplayer or narrative-driven games, the author highlights the multifaceted stories of the gaming communities and the political actors who organise among them. Crucially, the focus also includes the people who make the games, shedding light on the brutal processes necessary to bring titles to the public.

The videogame industry, now larger than the film and music industries combined, has a proven ability to challenge the status quo. With a rich array of examples, Did argues for a nuanced understanding of gaming’s influence so …

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a publié une critique de Everything to Play For par Marijam Did

Hard to read but great essay

This essay wants to cover everything about the videogames industry: from extracting the ressources to manufacture consoles and computers to the very communities on these videogames. That makes it great for it to have a full scope vision but also hard to follow. Seeing the political aspect of this industry is great though! Sometimes you can feel lost with the amount of information and not knowing what the author really claims for. Even if she tries to explain it, it makes long paragraphs not easy to read through. So, you just need to have a good focus to follow along the ride. There are amazing reflection moments to be found!